I'm going to be busy with this wretched thing called "school" every Tuesday and Thursday from now until December. Furthermore, my weekends are continually booked thanks to Amtgard and helping Roswell73 come up with video ideas.
So progress is going to be severely limited to Mondays and Wednesdays, as well as the occasional update on Tuesdays and Thursdays during class, and on some Fridays when I'm not helping Roswell.
With that said, give a warm welcome to Diabolicomix, Wager Witch, and Irate Dog the official Anachrony Online illustrator, writer, and concept designer (respectively). Their work load will be practically nonexistent until I get the systems programmed, but their contributions to the project, both in content and in motivating me to get off my ass and program stuff, are a welcomed change to my "Program stuff, think about story and gameplay later" approach.
Tomorrow, I'll try to squeeze in the attack roll and armor class calculation algorithm in my spare time between my science and math classes.
Showing posts with label update. Show all posts
Showing posts with label update. Show all posts
Tuesday, August 25, 2009
Friday, August 21, 2009
Some Progress
I haven't made a lot of headway in the past 24 hours, but I did define and tell the script to generate values for $GCHAR["saves"]. With this, characters' saving throw values are easily accessed without having to keep recalculating them.
Saving throws are equal to 1/2 your total level in all classes, plus the modifier derived from the appropriate stat, plus whatever your equipment grants you. Boots that give you a +1 to AC and a +1 to Reflex saving throws are not uncommon.
Since I don't have much substance to give you guys, here's a screenshot of the left menu when you're logged in so far:

Wow, is that sexy or what?
Tomorrow I'll work on incorporating attack rolls, AC bonuses, and such stuff to the combat engine. Then I can begin weapon techniques, range-handling, and magic. It should be fun.
Saving throws are equal to 1/2 your total level in all classes, plus the modifier derived from the appropriate stat, plus whatever your equipment grants you. Boots that give you a +1 to AC and a +1 to Reflex saving throws are not uncommon.
Since I don't have much substance to give you guys, here's a screenshot of the left menu when you're logged in so far:

Wow, is that sexy or what?
Tomorrow I'll work on incorporating attack rolls, AC bonuses, and such stuff to the combat engine. Then I can begin weapon techniques, range-handling, and magic. It should be fun.
Subscribe to:
Posts (Atom)