Friday, August 21, 2009

Some Progress

I haven't made a lot of headway in the past 24 hours, but I did define and tell the script to generate values for $GCHAR["saves"]. With this, characters' saving throw values are easily accessed without having to keep recalculating them.

Saving throws are equal to 1/2 your total level in all classes, plus the modifier derived from the appropriate stat, plus whatever your equipment grants you. Boots that give you a +1 to AC and a +1 to Reflex saving throws are not uncommon.

Since I don't have much substance to give you guys, here's a screenshot of the left menu when you're logged in so far:



Wow, is that sexy or what?

Tomorrow I'll work on incorporating attack rolls, AC bonuses, and such stuff to the combat engine. Then I can begin weapon techniques, range-handling, and magic. It should be fun.

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