I am Kobra, the author of Kobra's Corner, and this is a developer's blog for a MMORPG I'm, well, developing. I have given the project the name "Anachrony Online," although that is likely to change as I come closer to finishing the game.
In the coming hours, or more likely, days, I will be posting some basic information about the game, some ideas I wish to implement, etc. in hopes of getting some feedback from the community.
But first, I would like to outline some goals I have yet to meet; mostly for my own convenience rather than for onlooker curiosity:
- Finish the registration system.
- Finish the "level up" system.
- Start and finish the Dungeon's battle system.
- Start and finish the Dungeon!
- Switches, variables, etc.
- Subscripts and subsubscripts.
- Choicesets.
- Switches, variables, etc.
- Start the AJAX-based Arena.
- Finish the AJAX-based Arena.
- Make the first dungeon.
- Alpha testing!
- Tweaking.
- Complete the inaugural dungeons.
- Beta testing!
- More tweaking!
- Public release.
That is how it looks, currently.
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