One of the biggest obstacles in picking this project back up is remembering the syntax. For example, dungeon data is stored in $GCHAR["d_data"]. Player data is $GCHAR["d_data"]->player, and the player's current HP is stored in $GCHAR["d_data"]->player->hp. Remembering the differences between arrays and SimpleXML objects is a bit of a pain.
Incidentally, one of my characters has a $GCHAR["d_data"] that looks like this:
<?xml version="1.0"?>
<ddata>
<player>
<hp>7</hp>
<sp>12</sp>
<encounter>0</encounter>
<initiative>0</initiative>
<x>0</x>
<y>0</y>
<dungeon>0</dungeon>
</player>
</ddata>While another's looks like this:
<?xml version="1.0"?>
<ddata>
<player>
<hp>17</hp>
<sp>2</sp>
<encounter>0</encounter>
<initiative>16</initiative>
<x>0</x>
<y>2</y>
<dungeon>1</dungeon>
</player>
<cohort>
<id>1</id>
<name>Generic</name>
<type>human</type>
<hp>30</hp>
<sp>10</sp>
<initiative>11</initiative>
<attack>
<min>1</min>
<max>4</max>
<properties>
<prop>martial</prop>
</properties>
<closerange>1</closerange>
<midrange>0</midrange>
<farrange>0</farrange>
</attack>
<xpdrop>100</xpdrop>
<gpdrop>300</gpdrop>
<itemdrops>
<item>
<id>1</id>
<rate>20</rate>
</item>
<item>
<id>2</id>
<rate>1</rate>
</item>
</itemdrops>
<stats>
<str>14</str>
<dex>10</dex>
<con>12</con>
<int>10</int>
<wis>10</wis>
<cha>10</cha>
</stats>
</cohort>
<monster>
<id>3</id>
<name>Zombah!</name>
<type>undead</type>
<type>human</type>
<range>1</range>
<hp>2</hp>
<sp>10</sp>
<initiative>12</initiative>
<attack>
<min>1</min>
<max>4</max>
<properties>
<prop>martial</prop>
</properties>
<closerange>1</closerange>
<midrange>0</midrange>
<farrange>0</farrange>
</attack>
<attack>
<min>2</min>
<max>6</max>
<spcost>2</spcost>
<properties>
<prop>fire</prop>
</properties>
<spcost>0</spcost>
<closerange>0</closerange>
<midrange>1</midrange>
<farrange>1</farrange>
</attack>
<xpdrop>100</xpdrop>
<gpdrop>30</gpdrop>
<itemdrops>
<item>
<id>1</id>
<rate>20</rate>
</item>
<item>
<id>2</id>
<rate>1</rate>
</item>
<item>
<id>4</id>
<rate>1000</rate>
</item>
</itemdrops>
<stats>
<str>10</str>
<dex>6</dex>
<con>0</con>
<int>12</int>
<wis>8</wis>
<cha>9</cha>
</stats>
</monster>
</ddata>Things can get messy, but everything you see should be auto-generated by the server.
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